A five week long project that focuses on creating an augmented or virtual reality through a line of sight device. After exploring various areas, my partner and I narrowed our focus on sports and augmented reality. From our research, we found that sports rehabilitation could benefit from this technology beyond using the Kinect in a more interactive and engaging way.
TrainAR is an interactive augmented reality program that creates an engaging and motivational experience by encouraging athletes to complete their rehab exercises. In doing this, we hope this will lead to a faster recovery as a result from athletes completing their exercises regularly.
+ Fall 2015
+ Design 582
+ Naoki Hisamoto
How can we engage in new forms of interactions through augmented reality/mixed reality systems?